Uniqueness
A creative gimmick or idea is explored throughout the level.
The Horrible Levels List is a collection of levels that do not meet Geometry Dash's rating standards while still showing genuine effort and creativity.
Our quality standards are intentionally much lower than the official game's, but that does not mean we will accept just any level. The list is not for low-effort or intentionally lazy levels. We want creators to experiment, have fun, and make something memorable, even if the result is messy and nowhere near rate worthy.
Layouts are completely acceptable; decoration is not required. However, a layout should still demonstrate clear level design. This can come from structuring blocks and spikes like a typical level, but it can also come from a unique mechanic, gameplay concept, or other creative idea that clearly shows thought and effort.
A level does not need to be visually impressive, but it should feel built with a clear idea or goal in mind, not mindlessly thrown together in three minutes. Disconnected obstacles, seemingly random objects, constant gaps, and obvious skips caused by a lack of structure are unlikely to be accepted unless they are part of a clear creative concept.
Levels made mostly of object spam, mindless placement, or other low-effort building will not be accepted. Object spam used as decoration is allowed when it has a clear artistic or comedic purpose, but these levels are reviewed more closely to prevent low-effort slop from flooding the list. Creative, experimental, and funny levels should all show clear effort instead of simply filling the editor with objects.
Staff discretion: The staff team has the final say on whether a level meets the HLL requirements. If a level is rejected, a clear reason will be provided.
Although the Horrible Levels List accepts levels that are not rate worthy, higher ratings recognize creators who put genuine effort into their work.
Levels may receive a Featured, Epic, Legendary, or Mythic rating when they significantly stand out in one or more of these areas:
A creative gimmick or idea is explored throughout the level.
Noticeable decorative effort is made while the level remains below official rate standards. This encourages creators to practice decoration on the list.
Chaotic or unconventional decoration is used intentionally in a funny way, with clear effort and design behind it.
Staff discretion: The staff team has the final say on whether a level is awarded a rating.
Staff discretion: The staff team can reject any submission believed to be illegitimate, even when it is not explicitly covered by these rules.